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 Perubahan di 6.54

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PostSubject: Perubahan di 6.54   Perubahan di 6.54 EmptyFri Aug 22, 2008 8:34 pm

Changelog for v6.54b
Older changelog >>
* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero<d>,<k> where d=dead player id and k=kill player id
- When a chicken dies: Courier<d>,<k> where d=dead player id and k=kill player id
- When tower dies: Tower<a><l><s>,<k> where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<a><s><t>,<k> where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,<p> where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,<p> where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CK<k>D<d>N<n>,<p> where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver
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drkz

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Perubahan di 6.54 Empty
PostSubject: Re: Perubahan di 6.54   Perubahan di 6.54 EmptySun Aug 24, 2008 7:47 am

gw rasa bisa guna bnyk hwhwhw
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PostSubject: Re: Perubahan di 6.54   Perubahan di 6.54 EmptySat Aug 30, 2008 10:19 am

emang, tapi paling parah emang invoker sama dazzle, masa cooldown jadi 70??
sama dazzle ultinya parah bgt
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AldozerO

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PostSubject: Re: Perubahan di 6.54   Perubahan di 6.54 EmptySat Aug 30, 2008 8:50 pm

cari bugnya...biar seru maennya
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cu3ks
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PostSubject: Re: Perubahan di 6.54   Perubahan di 6.54 EmptyThu Nov 13, 2008 9:45 pm

^^^
Jangan didengerin,,Setan banget nyarin bug,,
Nyarinya hero overpowerlah,,
kek di dota 6.56,,
gw puas banget dah tiap maen pake kunkka,,

sekarang 6.57 dah biasa" aja kunkkanya,,
Hahaha

Btw basi banget masih 6.54
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PostSubject: Wakaka basi, dah 6.59??   Perubahan di 6.54 EmptyFri Jan 30, 2009 5:46 pm

hahaha Emang basi nih, dah 6.59 malah

Gw kasih changes nya nih

* Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area

* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error

* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)

* Reworked Enigma’s Conversion (see details below)

* Fixed a bug with Towers AI not defending heroes properly

* Reduced Ironwood Branch cost from 57 to 53 gold

* Increased Blademail duration from 4 to 5 seconds

* Improved Chaos Knight’s cast point

* Added a new experimental mode -er (-ExperimentalRunes, see details below)

* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds

* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200

* Improved Antimage’s Strength by 2 points

* Increased model size of hexed units a bit

* Increased Curse of the Silent AOE and reduced cooldown slightly

* Decreased Powershot cooldown from 12 to 9 seconds

* Decreased Lightning Storm cooldown from 7 to 6 seconds

* Fixed Acid Spray from affecting Tombstone Zombies

* Spectral Dagger no longer gives vision

* Rebalanced Necrolyte’s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain

* Increased Fury Swipes buff duration from 3 to 5 seconds

* Fixed an issue with unit selection when respawning with Aegis while controlling other units

* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)

* Improved Eidolons magic resistance a bit

* Fixed some minor technical issues with Mask of Madness

* Fixed scoreboard player names when a player switches with a leaver

* Switch no longer works when only 1 person agrees in a 1v1 situation

* Fixed Zombies continuing to spawn when the game is over

* Fixed Eidolon Acquire range and reduced collision size a bit

* Fixed -switch with frozen leaver heroes

* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)

* You now have vision over the area you cast Blackhole in (260562)

* Fixed Aegis dropping when using -switch

* Ball Lightning now gives a proper error message when casting without the required mana

* Fixed allied hero visibility when using -switch in -ah mode

* When players swap heroes, the new player/heroid data for replay parsers are updated

* Changed the model on Eidolons and adjusted the scales a bit

* Fixed some issues with Blackhole’s silence mechanism when applied to magic immune units

* Fixed some bugs when using -switch with Meepo

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon’s can duplicate themselves once whenever they attack 6 times.

Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)

Cooldown: 35
Manacost: 170

Notes: It cannot target Level 5+ Neutral Creeps



Keren yah, enigmanya, terus silencer punya curse juga area jadinya...
Nih, paling baru.. dah ga basii wkwkwkw
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